This is presumably also true for RPG's - something anyone wanting to design RPG's should heed.Ģ) You had best be good at math. They are a reliable base, though - willing to spend money on quality product. You are working in a niche market, with a fairly small customer base (as customer bases go). In brief, here are the things I learned working with Craig.ġ) Designing wargames is unlikely to make you rich. He's designed games like WestFront and EastFront for Columbia Games, so it was really interesting to learn about board game/wargame design from him. A few years ago, I helped out a family friend, Craig Besinque, in designing and playtesting a block-based wargames, which ended up being called Hellenes: Campaigns of the Ancient World.Ĭraig is pretty well-know in a certain element of the wargaming community - which is like being well-known in the RPG community, except that wargamers tend to be a bit more community-oriented than most RPGer's.
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